Physics features The application uses an home-made physics engine, based on fluid and particle simulation. It models reactions to flow, gravity, friction, collisions, explosions... |
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Lava flow Flowing algorithm for AA lava type, channel creation, surface crust formation, viscosity evolving with temperature, lava cooling and solidification over time. |
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Lava river formation (move cursor over image for infrared view !) |
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Particle simulation Complex particle systems are used for lava fountain and matter projection, such as lava bomb or lapilli. This forms various kinds of structures : cones, hornitos... |
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Cone created by particle simulation |
Structures emerges from plane ground |
Dynamic ground The ground is also simulated as a flow, it is sculpted by lava and particles, geologic structures created by the simulation are very close to the existing ones. |
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Objects interactions The lava can carry environment objects like rocks or trees, and heavy objects can deviate lava flow. |
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Eruptive cracks From one to hundreds of meters, eruptive cracks can be tuned by choosing flow rate, pressure, lava temperature, incline, eruptive cycle... |
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Systemic approach Everything is calculated in real-time, allowing to explore a great variety of situations. |